This makes it more competitive with Fury Stance (goes up to a little over 45%), but there are some things to consider. At any rate any builds you found for the JP one is probably fine for here, worst case is you'll end up like 10 points short for a skill. After performing a Perfect Guard, recover PP. I've been through the desert on a horse with no name. I cannot find anything really concrete and I have a question. You're browsing the GameFAQs Message Boards as a guest. A long, bladed spear. It will be active so long as you've allocated points into it, and are running hunter as a main or sub class. if you enjoy hunter main and its weapons, guard stance advance is definitely the way to go, because its damage boost is stronger than fury stance and yes, guard stance advance activates when you're casually walking around charging a PA and being literally invincible 90% of the time it feels kinda uncomfortable because if you hold w you'll move in that direction, but for some reason it makes just guarding easier for me. It is much easier to survive a boss when it dies in 1 minute as opposed to 10. However, the catch is that the timing on them is much more precise. Increases the attack range, number of hits, and the speed in which charged PAs charge depending on the Focus level. Allows for hunter weapons to guard in all directions at once. Regardless of how much you may personally value some of the skills Ive mentioned, the fact Fury Stance eats up 70/75 skill points is the absurd part from Hunter mains point of view and it effectively makes Hunter its own worst enemy. This skill is common to all classes and can be learned at level 80 or higher. Main Class Only. Boasting a varied arsenal of strong Melee-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play. List of PAs boosted: The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition. Fury Stance and JA skills boost Hunter's damage. 2023 GAMESPOT, A FANDOM COMPANY. This Stance skill cannot be used in tandem with. The power increase on hold type PAs is 130%. Perfect Atk Bonus 1. lock 0/3. See, as a subclass, you can afford to throw every single skillpoint into Fury Stance and its related skills with no problem. Anyways, for Hunter you can choose between Iron Will or Automate like I said above. Increase damage dealt. Active Skill. Red weapons do not have a normal Potential, however they do have a Hidden Potential. This skill will not trigger the effects of certain potentials and Perfect Guard Rings. Can also be used in combination with other Stance skills of different classes (Fighter's Valiant Stance, etc.). Messer Agate, Lava Seeker, Amber Seeker Bert Shbunker So if I'm reading this right, it's a passive that is always active, increases your damage dealt but also damage you receive? Grants brief invulnerability. I haven't seen any way to change stances for a hunter You have to set them to your subpallete. Gameandwatch2 2 years ago #2 Stances from different classes can stack with each other, but ones from the same class will override. Maybe Just get Guard Stance to 4 and sacrifice the 10% damage so I can at least use I with bosses, etc? I suggest just max out damage balancer at the once cause in any level its still cut 100% regen with less protection. Adds in a Perfect Guard timing to the start of all charged Hunter PAs. 0/10. The reason Braver and Gunner are so strong is mostly thanks to Fury Stance. Gain gear by attacking enemies with basic attacks or non grapple PAs. This skill can also be activated by anything that can trigger a Perfect Guard like Dagger's Spins, TMGs Assault Advance, etc. Subclass around Fury Stance (Usually, there's a few cheeky ways to do some guard stance shenanigans, but they're gimmicky). Guard Stance That only leaves 5 points for Hunter to invest in skills that arent do more damage. Bigglow, Lambda Bigglow, Dio Bigglow Twelve Ounce While under the effects of either Fury Stance or Guard Stance, increase the rate of gear gain for hunter weapons. Reduces all striking and ranged damage you take by a percentage. Overwrites the effects of Fury Stance while active. Your stances and your Photon Blast are there. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Sword is general unga bunga, if you want to meme with it, you can grab a Dragon Slayer for its +normal attack damage potential, and use Sacrifice Bite/C (pretty sure it's in now) to charge it for massive laser blade whacks. The tankiness, lenient Tech Arts, and lack of restrictive stances give much welcomed improvements over Fighter. Hibiki Also provides you with S-DEF. Partizan Gear Turned out really great! If you're unaware of the numbers involved, here they are: Adds in a Just Guard timing to the start of all charged Hunter PAs. It will be active so long as you've allocated points into it, and are running hunter as a main or sub class. If you want to create a PSO2 Tank Hunter Build, you have to take this over the Fury Stance, even if it will render the Hunter as a subclass less viable (Fury Stance damage bonus is better than the defense from Guard Stance main if you subclass Hunter). A very powerful survival skill for instances where stepping to avoid damage may be dangerous or impractical. Gives you guard frames when you start charging a PA. Fury Stance Lets ignore all of the cool survival skills and consider just the morevitalportions of the class, such as Just-Guard. The skill cures Poison when Guard Stance is turned ON or OFF. Valve Corporation. Main Class Only. Allows for a Guard to completely negate any damage if used right before an enemy's attack. This makes it more competitive with Fury Stance (goes up to a little over 45%), but there are some things to consider. Increases the invincibility time on Step. Turns attacks after a Just Guard into a Just Attack. Main Class Only. Thanks guys :/, New comments cannot be posted and votes cannot be cast. Many tourists to Smokey Cone came to see the Bongistan Cyberqueen's Own Treana'ad Guard. Boost the effect of War Cry and inflict Jellen on nearby enemies upon activation. Melee bonus: 1.25 * 1.1 * 1.1 * 1.2 * 1.1 * 1.1 = 219.6% The trigger condition occurs when you take a hit that goes past 50% of your Max HP. Speaking of which, remember those gear skills I mentioned earlier which boost the effectiveness of Hunters weapons? This skill only cures the status effect. Press the Dodge key to do a fast step that has invincibility. What it lacks in speed, it makes up for in raw damage. Increases your critical hit chance while under the effects of Fury Stance. The skill allows you to create a Perfect Attack window upon Perfect Guarding. For Example: (Guard Stance : Fury Stance) If you press the stance button again, the effect will return to the original stance. Default Skill. Main class hunter builds around Guard Stance. Steam Knuckles, Discade, Zamlion, Exa Rogue, Hebrew Punisher, Discave The power of Techniques is also affected by this skill. The Stance increases your Melee and Ranged damage, but does not affect Technique damage. Has no effect if the class is set as a subclass. My reasoning for Iron Will is because 1) I use the same tree for Fighter mains Limit Break, 2) At least 1/11 of your other multi party members should be using Resta. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. How to finish draconians and falspawn client? Further increases the Melee damage reduction and MEL Def bonus from Guard Stance. Wired Lance Gear None of their native skills come even close to the strength that Fury Stance imbues onto them, perhaps not even the mighty Shunka Shunran. Raise gear gauge by holding guard or letting your character spin after attacking. Decreases the Melee damage you receive at the cost of reducing your Melee and Ranged damage. All trademarks are property of their respective owners in the US and other countries. A pair of blades hooked to handles by an extendable cable. HP Up 1, 2, and 3 are cumulative (Total Max HP +225). Ranged bonus: 1.1 * 1.1 * 1.1 * 1.2 * 1.1 * 1.1 = 193.2%. Further increases the effectiveness of Fury Stance. And if so, how. The PP recovery amount is not 20%, but a fixed value of +20. Invincibility time is roughly 0.05 seconds when initially using Sidestep. Parushukure Hellfret, Lambda Hellfret, Weddle's Edge For partizan and wired lance, the gear generation is very noticeable, allowing you to focus on damage more than having to manage your gear gauge. When knocked down, press the Jump key at the moment you hit the ground to get up instantly. Pico Pico Hammer Enhances the effect of War Cry and adds a Jellen effect. Wired Lance's Weapon Action is Guard. Increases damage by 150% for an amount of time after a Just Guard. Has no animation. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=lLrGK_i46fI. Iron Will. Only consider Guard Stance if you are heavily invested into Hunter and dont plan to use it as a subclass. This combination strikes a great balance between melee and ranged stats. Fury Stance. Despite not having the sheer strength of a Sword, the Partisan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. The gauge decreases overtime if no connecting hits are made. Default Skill. This skill is effective for both Sidestep and Blinding Sidestep. Nov 19, 2014, 06:48 PM #6 wargandi Rappy Hunter Join Date Feb 2014 Posts Doesn't affect Harmonizer attacks, pet attacks, or Techniques. Boasting a varied arsenal of strong Striking-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play. What else is there to say? Photon Launcher, Verethragna, Lambda Verethragna, Dio Verethragna, Guilty Light Hitting the enemy with a normal attack or a non-holding PA will accumulate the Focus Gauge. Phantasy star online Wiki is a FANDOM Games Community. I can join a party with everyone else besides my friend and I dont understand why? While Guard Stance is active, when an enemy around you dies, recover your HP. Now for the big choice. =). Sacred Skewer and Zero Sacred Skewer: boost is 120%. Perfect Guarding will make you invincible for roughly 1 second, and will not allow to guard attacks during that timeframe. Default Skill. The skill increases damage dealt with Melee and Ranged attacks. This skill does not activate if you are already at 1 HP. Nabarta Type O will trigger heal guard. Receiving fatal damage for more than half of your HP and activating Iron Will will not activate Auto-Mate Half, as the game will force your HP to 1 from the attack. Learning to use the charging from a PA to block attacks helps make use of time you would otherwise spend dodging or blocking. Main Class Only. Guarding does not prevent status ailments. on Balance Thoughts: The Issues With Hunter Part 2: Fury Stance, Balance Thoughts: The Issues With Hunter Part 2: Fury Stance. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Main Class Only. Note: Does not add to Iron Will's invincibility, the cap is 15s of invincibility. Despite not having the sheer strength of a Sword, the Partizan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. This isnt a build breaking decision, so just choose the one you like. 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