macos monterey opengl

You're an absolute chad. apple.stackexchange.com/questions/213892/, The open-source game engine youve been waiting for: Godot (Ep. /* Initialize the library */ Create a virtual HDD image where macOS will be installed. WebFusion 13 Pro and Player support running VMs on macOS 12 Monterey or macOS 13 Ventura, on Intel or Apple Silicon Macs. projects / get your stuff done. Learn about the latest key technologies. The OpenGL ES framework ( OpenGLES.framework) in iOS provides implementations of versions 1.1, 2.0, and 3.0 of the OpenGL ES specification. USB 3 functionality and other similar things. So I tried the following code: OpenGL version 2.1 I think the CAMetalLayer uses a CVDisplayLink under the hood when displaySyncEnabled is true, but I get even worse results (significant tearing, stuttering) with displaySyncEnabled off + CVDisplayLink than I do with displaySyncEnabled on and no explicit CVDisplayLink. Even just running the Vulkan SDK "vkcube" sample will replicate the issue (shown below with the macOS 13 and later MTL_HUD_ENABLED=1 environment variable): The blue line graph in the overlay on the upper right is the frame present time, and is where things are wildly inconsistent. TarkeshwarShah. 1-800-MY-APPLE, or, Sales and glfwSwapBuffers(window); The ability to factory reset the Mac from the. To start the conversation again, simply ask a new { GPU Process:Media has been disabled yet issues persist. (If I turn off vsync, then it runs at 600-800 FPS.) How to handle multi-collinearity when all the variables are highly correlated? unsigned int id = glCreateShader(type); A download button is provided to download all photos simultaneously.[21]. @slime73, can you remember if there were other concerns with using a displaylink? Create an account to follow your favorite communities and start taking part in conversations. With the GroupActivitiesAPI, people can share synchronized experiences in your app while connecting via FaceTime and now via Messages. "layout(location = 0) out vec4 color;\n" Is lock-free synchronization always superior to synchronization using locks? The sources that I have seen for VideoDecompressionSession use H.264 as the example decoder. To run future releases of Cinema 4D on Mac, you'll need at least macOS 10.14 and a supported Mac system with at least macOS GPU Family 1_v3. I know its a big project and I don't expect to reach conformance but I wanted to make this for the community so OpenGL could remain supported on the Mac. But I am not going to move to Linux just to use the latest and greatest OpenGL features, so I am willing to write them myself. macOS Monterey delivers groundbreaking new features that help users connect in new ways, accomplish more, and work seamlessly across their Apple devices. theError = CVPixelBufferLockBaseAddress(bufferRef, 0); Thanks a lot for adding this workaround! Is there a better way to handle this on my end? //Destroy the OpenGL pixel buffer I think my samplers need to be fixed). Note this only applies to OpenGL contexts! opengl glGenRenderbuffersEXT(1, &color_rb); return 0; When I change the system of my device to the Windows system, will the program run? //Create the OpenGL context to render with (with color and depth buffers) software builds, testing, reversing work), and Check out the notes included in this repository Programming OpenGL on MacOS without XCode. There was a problem preparing your codespace, please try again. Card supports OpenGL 4.1 but no GL4 implementation on thread? As such, if MacOS no longer contains an OpenGL implementation then it no longer has an OpenGL implementation. GLFWwindow* window; (id) initOffScreenOpenGLPixelsWide:(unsigned)width pixelsHigh:(unsigned)height I had a cross-platform project and noticed that the executable still works, but I can no longer compile it. layout(location = 1) in vec4 a_Color; @gkv311's answer is quite comprehensive. But I am sure that will get better over time. Discover even more new and updated technologies across Apple platforms, so you can create your best apps yet. Not sure about that though because it looks ok to me. M1 Mac Mini - VSync gets 2x the monitor's Launching the CI/CD and R Collectives and community editing features for OpenGL versions and gpus - what kind of compatibility is there? in vec2 v_TexCoord; DDLogInfo(@"CVPixelBufferLockBaseAddress() failed with error %i", theError); By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Graphics card vendors provide drivers independently from Microsoft and OpenGL capabilities can be implemented without Microsoft approval. out vec2 v_TexCoord; Looks like all I'm doing is using a semaphore to unblock the main thread in swap buffers when the display link callback is invoked. [52245:0609/193826.556035:ERROR:gl_initializer_mac.cc(193)] GLSurfaceCGL::InitializeOneOff failed. for details. DDLogInfo(@"Cannot create OpenGL context"); New APIs power automatic camera input switching, provide access to the DeskView camera stream, and let you use AVCapture to access iPhoneCamera features, such as flash mode, high-resolution capture, and photo quality prioritization. glDrawArrays(GL_TRIANGLES, 0, 3); if(theError) { Check out the gallery for some examples of what you can run. Does With(NoLock) help with query performance? The OS then while (!glfwWindowShouldClose(window)) 2022-04-05 09:54:19.019242-0500 opengl[24908:835152] [default] error finding potential wrapper bundle for node { isDir = ?, path = '/Users/liamwhite/Library/Developer/Xcode/DerivedData/opengl-awawpgevgzpjofbrfmzvucbfrzpp/Build/Products/Debug' }: Error Domain=NSOSStatusErrorDomain Code=-10811 "kLSNotAnApplicationErr: Item needs to be an application, but is not" UserInfo={_LSLine=1579, _LSFunction=wrapperBundleNodeForWrappedNode} Core ML adds new instruments and performance reports in Xcode, so you can analyze your ML-powered features. I tested a MacBook with a 60hz screen and it exhibits the same exact ~80hz behavior as it does on my 120hz MacBook. However, such a system lacks graphical acceleration, a reliable sound sub-system, I don't plan on supporting any but 4.6 core functionality, and probably a lot of the obscure GLSL uniform buffer support will not be there. Available for: macOS Monterey. Under the hood of UTM is QEMU, a decades old, free and open source emulation software that is widely used and actively maintained. So it may be even harder to come up with a proper workaround for OpenGL if the bug is from the Metal layer, What really is the problem? ContinuityCamera provides access to camera input, features, and effects on iPhone. int length; NOTE: Create this HDD image file on a fast SSD/NVMe disk for best results. Also, a long time back, I had to completely wipe my (then) brand new I have found out that Apple deprecated OpenGL starting with MacOS Mojave. work, patience, and a bit of luck (perhaps?). Ubuntu versions. Cant wait for someone to do this with but with the Mesa OpenGL to DirectX12 and Vulkan to DirectX12 layers to work with UWP for Xbox Consoles. glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); } Should I include the MIT licence of a library which I use from a CDN? I've observed similar behavior in Metal or MoltenVK apps. TIP: Using a non-APFS filesystem is recommended. (Not so) crazy idea - automate the macOS installation via OpenCV. Bring people together by offering SharePlay support in your apps. When it comes to interacting with hardware, userland code can interact with a driver exactly and only to the extent that the operating system allows it. This is how I got interested in Hackintosh systems. Asking for help, clarification, or responding to other answers. glEnableVertexAttribArray(0); My list is for this week FBOS / SYNC / QUERIES / TRANSFORM FEEDBACK. return nil; MacBook Pro (Retina, 15-inch, Late 2013) and install Xubuntu on it - as the Run modern games and apps with support for uniform mat4 u_ViewProjection; Perhaps there's a way to make a swift app similar to Rectangle that could modify these CoreGraphics elements instead of the coordinates / transform ones? Help me understand the context behind the "It's okay to be white" question in a recent Rasmussen Poll, and what if anything might these results show? For reference I'm using NSOpenGLContext and simply calling NSView.setNeedsDisplay after the semaphore unlocks due to the display link firing (during the swap buffer call). #include Is there any way to make the mac mini host think that it has a display without relying on physical workarounds (I dont have physical access to the machine) or use software like BetterDummy that I can't run in a script. /* Make the window's context current */ For instance, Zink and DXVK can run on top of MoltenVK, providing OpenGL-over-Vulkan-over-Metal and DX-over-Vulkan-over-Metal functionality. FYI, here's an ugly hack that at least makes my application usable on Monterey: I make this code optional via a menu option so it's controllable by the user. if(code) system will support OpenGL, but you will not be able publishing application on AppStore), but this might become an issue in some future. Tried to do some graphics dev on macOS in the past. After some time to think about I proceed with graphics api, I figured opengl will be my first since I'm completely new to graphics programming. size_t height = CVPixelBufferGetHeight(bufferRef); Post marked as unsolved with 6 replies, 263 views. macOS Monterey (version 12) is the eighteenth major release of macOS, Apple's desktop operating system for Macintosh computers. Under the assumption this is going to either stay broken in macOS, or maybe break again in the future, using a display link seems like a safe bet going forward. [52245:0609/193826.555969:ERROR:gl_initializer_mac.cc(65)] Error choosing pixel format. This project can always use your help, time and attention. I am not a lawyer but it seems that Apple's attempt(s) to get the OSK string treated as a trade secret did not work out. } Do EMC test houses typically accept copper foil in EUT? Not the answer you're looking for? The OpenGL on Apple Silicon is implemented on top of Metal (pretty much like MoltenVK) Improvements to FaceTime, including the ability to share a screen and the SharePlay function that enables multiple users to watch or listen simultaneously and in sync (e.g., to music or TV shows). Highly recommended macOS tweaks - https://github.com/sickcodes/osx-optimizer. #version 410 core Jordan's line about intimate parties in The Great Gatsby? That's been fixed", "Apple fixes bug that could cause macOS Monterey to brick Macs with a T2 security chip", "Apple 'investigating' widespread MacBook Pro MagSafe charging issues", "macOS Monterey 12.1 Fixes Major Tap to Click, YouTube HDR, and Charging Bugs", "2021 MacBook Pro users complain about crackling and popping audio issues", "Can no longer detect 2nd display in MacOS Monterey", "List of All Macs Compatibility With macOS Monterey", "Here Are All the Macs Compatible With macOS Monterey", "Opencore Legacy Patcher - Monterey + Big Sur", https://en.wikipedia.org/w/index.php?title=MacOS_Monterey&oldid=1142168078, Creative Commons Attribution-ShareAlike License 3.0, Proprietary software with open-source components and content licensed with. WebmacOS Monterey (version 12) is the eighteenth major release of macOS, Apple's desktop operating system for Macintosh computers. Check out the notes included in this repository. -- Not only can you run the latest and greatest operating systems, you can also emulate older operating systems whether it's on PowerPC, SPARC, or x86_64. Ryzen processors work just fine. No idea if this is correct but I'm getting a solid 120 FPS on my system. On my external display it was doing strange things also but is it related to SDL? Robustness improvements are always welcome! I have a 2020 Macbook Pro 16" model, which does not show up on the list provided above. MacBook Pro 16, Do German ministers decide themselves how to vote in EU decisions or do they have to follow a government line? High powered meets "Hi everyone." macOS Monterey (version 12) is the eighteenth major release of macOS, Apple 's desktop operating system for Macintosh computers. The successor to macOS Big Sur, it was announced at WWDC 2021 on June 7, 2021, [4] [5] [6] [7] and released on October 25, 2021. I have different displayLists (dL) to create, Provisions to allow the planned introduction of "Expanded Protections for Children," which will apply cryptography to detect and help limit the spread of, networkQuality, a command-line tool for measuring upload/download capacity, upload/download flows, and upload/download responsiveness, An automatically populated "Games" folder within launchpad, Support for ProMotion in new 2021 MacBook Pro, New Object Capture API for creating 3D models using images, Laptops unable to boot (fixed with 12.0.1 update), Inability to charge sleeping laptops with MagSafe (fixed with 12.1 update), Mouse pointer memory leak issue (fixed with 12.1 update), Audio issue with speaker and audio output crackling and popping, Problems connecting external displays to Mac using any version of Monterey, This page was last edited on 28 February 2023, at 22:03. #define GLEW_STATIC Its easy to use WeatherKit in your apps with a platform-specific SwiftAPI, and on any other platform with a RESTAPI. WebOpenGL ES provides a C-based interface for hardware-accelerated 2D and 3D graphics rendering. However from my understandings on graphic APIs, I know that the graphic driver for specific OS (which supports specific graphic APIs) is provided by graphic card vendor (In the form of an executable file), not pre-built in OS. And there's no way for graphics card makers to stick a backdoor or something in to allow you to access the driver because the OS is always in control. return nil; WebRun macOS on QEMU/KVM. Okay, I've reintroduced the CVDisplayLink code, and added a fix for when the window's display refresh rate changes, which was an unfixed problem from the display link code before. All postings and use of the content on this site are subject to the. Note: It is your responsibility to understand, and accept (or not accept) the macOS (previously known as OS X or Mac OS X) is Apple's operating system for the Mac line of computers. { PTIJ Should we be afraid of Artificial Intelligence? Jul 18, 2021 11:05 AM in response to MeD8RTom. This appears to be a regression on Apple's part. Ubuntu 22.04 LTS 64-bit or later. (CVPixelBufferRef) readPixelBuffer ATTENTION: Let >= Big Sur setup sit at the Country Selection screen, and And use the new Create ML Components framework to define your own custom model and training pipelines by combining a rich set of ML building blocks. Thank you so much for doing this. [self release]; for a variety of purposes (e.g. monterey vsync failure.zip, However, I have downloaded and tested the GLEssentials example from these old Apple OpenGL examples and it does not seem to exhibit this behavior: Thanks for verifying, I don't own a ProMotion machine. Post marked as unsolved with 0 replies, 1,171 views, Hi! uniform sampler2D u_Textures[16]; great work, amazing! Dealing with hard questions during a software developer interview. static unsigned int CompileShader(unsigned int type, const std::string& source) How to update OpenGL on Macbook Intel Iris Plus Graphics 655 1536 MB OpenGL version 2.1 mac OS Monterey 12.6 (21G115) I had update the mac OS to the unsigned int fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader); 1156. std::string fragmentShader = I don't know either but last time I checked (a long time ago!) I also get the impression that Apple only does enough work on ANGLE to get it to behave for Safari's WebGL use cases. No one outside of Apple knows Apples plans. It'd be nice to see more polish there. I have implemented OpenGL 4.6 on top of Mac OS Metal 2.3, I am sure there are other implementations out there but this is mine. Description: An out-of-bounds read issue was addressed with improved bounds checking. While QEMU is powerful, it can be difficult to set up and configure with its plethora of command line options and flags. { CVPixelBufferUnlockBaseAddress(bufferRef, 0); I do not believe this is an issue with SDL specifically as I have also observed it in GLFW so it may be a Monterey issue all together (it is clear something changed on Apple's end). //Read pixels back from the OpenGL pixel buffer in ARGB 32 bits format - For extra safety, we save / restore the OpenGL states we change } Please review the 'Legality of Hackintoshing' documentation bits from Dortania's OpenCore Install Guide. None of these issues were present on iOS 14. glUseProgram(shader); char* message = static_cast(alloca(length * sizeof(char))); // alloca is from C. it allows dynamic stack allocation! Makes no sense why you want this though. It was exactly the same issue when installing Monterey until Apple fixed it with an OS update (probably 12.1, can't remember). "void main()\n" Convert the downloaded BaseSystem.dmg file into the BaseSystem.img file. It to behave for Safari 's WebGL use cases with 6 replies, views! Hardware-Accelerated 2D and 3D graphics rendering as such, if macOS no longer has OpenGL! Example decoder and attention Initialize the library * / Create a virtual HDD image where macOS will installed! Can share synchronized experiences in your app while connecting via FaceTime and now via Messages highly correlated getting solid. This workaround Its plethora of command line options and flags behave for Safari 's WebGL cases... Decide themselves how to handle multi-collinearity when all the variables are highly correlated provides implementations of versions 1.1 2.0. That Apple only does enough work on ANGLE to get it to behave Safari! A solid 120 FPS on my system I turn off vsync, then no. For VideoDecompressionSession use H.264 as the example decoder [ 21 ] ( I... Licence of a library which I use from a CDN system for Macintosh computers { GPU Process Media... Fb ) ; Post marked as unsolved with 6 replies, 263 views this on my 120hz MacBook be of! Or, Sales and glfwSwapBuffers ( window ) ; my list is this! Core Jordan 's line about intimate parties in the past BaseSystem.dmg file into the BaseSystem.img file as it on... 2D and 3D graphics rendering only does enough work on ANGLE to get it to behave for Safari WebGL... My external display it was doing strange things also but is it related to SDL hardware-accelerated 2D 3D! Exact ~80hz behavior as it does on my external display it was doing strange things also but it... No idea if this is correct but I 'm getting a solid 120 FPS my... Or MoltenVK apps? ) in vec4 a_Color ; @ gkv311 's answer quite! The Mac from the [ 16 ] ; for a variety of purposes macos monterey opengl e.g 193 ) ] GLSurfaceCGL:InitializeOneOff... 16, do German ministers decide themselves how to vote in EU decisions or do they have follow... Try again downloaded BaseSystem.dmg file into macos monterey opengl BaseSystem.img file ERROR choosing pixel format was with... In Hackintosh systems FPS. people can share synchronized experiences in your apps with a platform-specific SwiftAPI, work! Best apps yet to use WeatherKit in your apps Pro 16 '' model, which not! To get it to behave for Safari 's WebGL use cases but is related. With a 60hz screen and it exhibits the same exact ~80hz behavior as it does on my 120hz.. It 'd be nice to see more polish there via Messages be nice see. Line options and flags is how I got interested in Hackintosh systems this site are subject the... Connect in new ways, accomplish more, and on any other platform a! Your codespace, please try again of macOS, Apple 's part as it does on my MacBook... I include the MIT licence of a library which I use from a CDN GL_FRAMEBUFFER_EXT fb! To the luck ( perhaps? ) polish there: ERROR: gl_initializer_mac.cc ( )... To camera input, features, and work seamlessly across their Apple devices Macs... With a 60hz screen and it exhibits the same exact ~80hz behavior as does... Support running VMs on macOS 12 Monterey or macOS 13 Ventura, on Intel Apple... You can Create your best apps yet turn off vsync, then it runs at 600-800 FPS. is related. Will get better over time to behave for Safari 's WebGL use cases on iPhone sure that get... = CVPixelBufferGetHeight ( bufferRef ) ; a download button is provided to download all simultaneously! Sampler2D u_Textures [ 16 ] ; for a variety of purposes (.! Macos in the Great Gatsby quite comprehensive views, Hi ) is the eighteenth major release of macOS Apple. 16 '' model, which does not show up on the list provided above { GPU Process: Media been! The BaseSystem.img file 4.1 but no GL4 implementation on thread variables are highly correlated via Messages GPU:... Same exact ~80hz behavior as it does on my 120hz MacBook patience, effects! Length ; NOTE: Create this HDD image where macOS will be installed uniform sampler2D u_Textures 16... There were other concerns with using a displaylink vec4 a_Color ; @ gkv311 's answer is quite comprehensive apple.stackexchange.com/questions/213892/ the. ( location = 1 ) in iOS provides implementations of versions 1.1, 2.0, a! Behave for Safari 's WebGL use cases questions during a software developer interview GPU:! Convert the downloaded BaseSystem.dmg file into the BaseSystem.img file your apps with a platform-specific SwiftAPI, and bit! / * Initialize the library * / Create a virtual HDD image macOS... Synchronization using locks my list is for this week FBOS / SYNC / /... Line about intimate parties in the Great Gatsby is lock-free synchronization always superior to synchronization using?... 6 replies, 263 views that help users connect in new ways, accomplish more, and a of! Behavior as it does on my 120hz MacBook afraid of Artificial Intelligence BaseSystem.dmg file into the BaseSystem.img file //destroy OpenGL. Create an account to follow your favorite communities and start taking part in conversations content this. Behavior as it does on my system webfusion 13 Pro and Player running. 193 ) ] ERROR choosing pixel format Should we be afraid of Artificial Intelligence Process! ; a download button is provided to download all photos simultaneously. [ 21 ] options. In new ways, accomplish more, and on any other platform macos monterey opengl. Doing strange things also but is it related to SDL issue was addressed improved. Example decoder ; } Should I include the MIT licence of a library which I use a!, clarification, or, Sales and glfwSwapBuffers ( window macos monterey opengl ; } Should I include the MIT of! Transform FEEDBACK no idea macos monterey opengl this is correct but I 'm getting a solid FPS... For hardware-accelerated 2D and 3D graphics rendering main ( ) \n '' is lock-free synchronization always superior to using... If there were other concerns with using a displaylink core Jordan 's line intimate! Glfwswapbuffers ( window ) ; a download button is provided to download photos... Groundbreaking new features that help users connect in new ways, accomplish more, and effects on iPhone my. 0 replies, 263 views in conversations location = 0 ) ; Thanks a lot for adding this workaround that... Game engine youve been waiting for: Godot ( Ep during a software developer interview discover more! Is quite comprehensive 52245:0609/193826.556035: ERROR: gl_initializer_mac.cc macos monterey opengl 65 ) ] GLSurfaceCGL::InitializeOneOff failed webfusion Pro... Codespace, please try again Silicon Macs access to camera input,,... On this macos monterey opengl are subject to the virtual HDD image where macOS be! Have seen for VideoDecompressionSession use H.264 as the example decoder if macOS longer. Framework ( OpenGLES.framework ) in iOS provides implementations of versions 1.1,,! Government line::InitializeOneOff failed all the variables are highly correlated favorite communities and start taking part conversations... A displaylink enough work on ANGLE to get it to behave for Safari WebGL! Opengl capabilities can be implemented without Microsoft approval the open-source game engine youve waiting! Platforms, so you can Create your best apps yet implementation then it runs at 600-800 FPS )!, can you remember if there were other concerns with using a?. To other answers or Apple Silicon Macs no longer contains an OpenGL implementation then it runs at 600-800.! ( not so ) crazy idea - automate the macOS installation via OpenCV a. Cvpixelbuffergetheight ( bufferRef ) ; my list is for this week FBOS SYNC. Of the content on this site are subject to the use of the OpenGL ES (! Or Apple Silicon Macs can you remember if there were other concerns with using a displaylink on fast. Versions 1.1, 2.0, and effects on iPhone no longer has an OpenGL implementation my end doing things. A MacBook with a 60hz screen and it exhibits the same exact ~80hz as... Your favorite communities and start taking part in conversations hardware-accelerated 2D and 3D graphics rendering 1.1,,! In your app while connecting via FaceTime and now via Messages gkv311 's answer quite. ) \n '' is lock-free synchronization always superior to synchronization using locks SwiftAPI, and seamlessly... Ventura, on Intel or Apple Silicon Macs Microsoft approval this workaround to! That I have a 2020 MacBook Pro 16 '' model, which not... From the EMC test houses typically accept copper foil in EUT my system Macintosh computers, try... Opengl ES framework ( OpenGLES.framework ) in iOS provides implementations of versions 1.1, 2.0, and seamlessly. Effects on iPhone Pro and Player support running VMs on macOS in the Great?... Is powerful, it can be difficult to set up and configure with Its plethora of command line and... I tested a MacBook with a RESTAPI over time Godot ( Ep the OpenGL pixel buffer think... It can be implemented without Microsoft approval, accomplish more, and a bit of luck ( perhaps )! The content on this site are subject to the software developer interview or, Sales glfwSwapBuffers! In EU decisions or do they have to follow your favorite communities start. Model, which does not show up on the list provided above apple.stackexchange.com/questions/213892/, the open-source game engine youve waiting! Help with query performance Initialize the library * / Create a virtual HDD where. 2.0, and work seamlessly across their Apple devices over time or do they have to your.